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Whist card games
Whist card games












Play occurs without a trump suit, as in the first round, but the goal in this round is to not take tricks.

whist card games

The fourth round is quite different from the other two. The third round is the same as the second round, except that the dealer picks the trump suit before dealing. Scoring is the same as in the first round. If no player plays a trump card, the trick goes to the highest card of the initial suit, as before. The player who played the card of the highest rank of the trump suit takes the trick. Play occurs as in the first round, but if a player does not have any cards of the same suit as the trick's initial card, they may play a card of the trump suit instead. Whatever suit the drawn card is is the trump suit. In the second round, the dealer blindly draws one of the four remaining cards. To score, each player counts the tricks they've taken the dealer scores a point for each trick they took over a count of eight, and the other players score a point for each trick taken above a count of four. The first round consists of 16 tricks, after which all the cards dealt will have been played. The player who took the previous trick then plays the initial card for the next trick. Cards are ranked "aces high", that is, 2-3-4-5-6-7-8-9-10-J-Q-K-A (in ascending order of rank). The player who played the highest-ranked card of the suit of the initial card takes the set of three cards (known as the trick). In the first round, the player to the left of the dealer plays any card from their hand, then the other players play a card from their hand. For each hand, the dealer shuffles the deck and deals each player 16 cards. (I'm not sure whether Bismarck is named after the capital of North Dakota, the first German Chancellor, or some third Bismarck.)īismarck is played, using a standard 52-card deck, as a cycle of four hands, each with slightly different rules. So let's get the rules online where people can find them, shall we? I found it described in the 1987 edition of The Penguin Book of Card Games, but I haven't found the game described online anywhere. Bismarck is a type of whist played by three independent players, rather than two paired teams as regular whist is. Minnesota whist - No trump suits hands rewarded on winning or losing the most tricks.I'm posting this in the interest of cultural preservation.Catch the Ten (Scotch whist) - Same rules using half the deck 10 is the highest card.Oh Hell (Israeli whist) - Players bid exactly how many tricks they will take, penalties for too many or too few.Whist is a game with origins dating to the 18th century, and since then has seen many derivations - popular games like Spades and Hearts (other trick-taking games) are all progeny of this first, and simplest, form. It aids in anticipating which cards will be winners and when. Part of the skill involved in the game is to pay close attention to the cards that have been played and reason out what cards remain. Win more tricks with your partner than your opponents. The game is played until one team gets five points. The side that won more tricks scores 1 point for each trick won in excess of six (e.g., if the trick count is 8 to 5, the winning team gets 2 points). Play continues until all 13 tricks are played at which point the score is recorded.

whist card games

The highest card of the suit that was lead wins the trick, unless someone played a trump card - cards of the trump suit always beat cards of other suits. If no such card exists, the player may play any card to either discard or trump. The player to the left of the dealer leads the first hand - and may play any card The other players play a card to that trick in clockwise order, following the suit that was lead if they have a card that complies. This card indicates which suit is trump for that round. The dealer is randomly selected from the group, and all the cards are dealt facedown until the final card - a card which belongs to the dealer - which is turned face-up. Two sets of partners sit in a circle, teammates opposite each other. The cards in each suit rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2. At least 3 people, but more people make for more funĪ standard deck of cards (no jokers) Game play














Whist card games